| 3D Maya Comprehensive |
Format Part Time (Mon - Fri, 9am - 1pm)
Duration 28 weeks
Software Maya, Photoshop |
Week 1 & 2 Introduction to the User Interface (GUI)
Intro to 3D Space and the GUI
Intro to NURBS Modelling
Intro to Polygonal Box Modelling
Intro to Shell Modelling
Intro to Rendering |
Week 3 & 4 Nurbs Modelling
NURBS Curves
NURBS Surfaces
Intersecting, Filleting and Trimming Surfaces
Advanced Curve Networks
NURBS UV Co-ordinates |
Week 5 & 6 Polygon Modelling and UV's
Intro / Reference / Atomics
Functional Geometry and Tools
Detailing
Detailing and Normals
UV / Real World and Exercises |
Week 7 & 8 Introduction to Texture Mapping
Bit Depths, Image Formats, Photoshop
Material Attributes, The Connection Editor
Basic Bump Map, Displacement Map, Layered Shaders
2D Projections, 3D Textures, Shaderglow, Fog
3D Paint, Camera Projections |
Week 9 & 10 Introduction to Lighting and Rendering
Light Properties
Defi ning Shadows
Defi ning Highlights and Specularity
Diffuse Interrefl ection and Global Illumination
Render Layers |
Week 11 & 12 Animation Basics
Animation Hierarchies
Animation Hierarchies and Deformation
Project Day
Joints Hierarchies and Constraints
Cameras, Rendering and Path Animation |
Week 13 & 14 Principles and Walk Cycles
Introduction to 12 Principles of Animation and the Animation Process
Walk Cycles (Pose to Pose)
Walk Cycles (Top Down)
Translating Walk Cycle Forward, Working with Cycles, Cycles on a path
Quadruped Cycles and Run cycles |
Week 15 & 16 Character Mechanics
Weight and Balance
Graph Editor
IK vs FK
Pose Library
Lip sync |
Week 17 & 18 Weight and Pre-production
Attaches
Project Day
Production Pipeline
Character Development
Figure Drawing |
Week 19 & 20 Production Pipeline
Editing Story
Mime
Composition, Camera
Layout
Rough Blocking |
Week 21 & 22 Blocking and Rough Animation
Arcs
Moving Holds
Project Day
Project Day
Animation History |
Week 22 to 28
Project Day
Finishing Touches
Final Project |